THE GETAWAY Playstation 2 @@@@@ @@ @@ @@@@@ @@@@@ @@@@@@@@@@@@ @@ @ @ @@ @@ @@ @@ @ @@ @@ @ @ @ @ @@@@ @@ @@@ @ @@@ @@ @ @ @@@@@@@ @@@@ @ @@@ @@@@@ @@ @ @ @@ @@@@ @ @@ @@ @@@ @ @@ @@ @ @ @ @ @@ @@@@@@ @ @ @@@ @@@@@ @@ @ @@ @@ @@@@@ @@@@@@ @@@@@@ @@ @@ @ @@ @@ @@ @@ @ FAQ v1.65 Upload 05/01/03 Very first upload 19/12/02 FAQ By written by Collie (Col on Gamefaqs.com) Copyright ©2002 Collie. Email diskocouk@fastmail.fm Most recent version of FAQ can be found at www.disko.co.uk This version of the FAQ is for exclusive use of www.disko.co.uk visitors and may not be reproduced anywhere else. See Section 1 for more copyright info. ---------- WARNING! ---------- This FAQ intends to be a very detailed guide to The Getaway. Therefore, it is full of spoilers that may ruin your enjoyment of the game. If you are looking for a specific item of help, it is suggested you use the FIND command in your current program. If you only want help on missions, skip straight to section 12. Contents ============================================================================== Section 1 - Copyright notice. Section 2 - Contact the author. Section 3 - Version History. Section 4 - About the Getaway - What it's about, unfortunate comparisons to Grand Theft Auto, what's different to the demo etc. Section 5 - Controls. Section 6 - Characters Guide. Section 7 - Weapons Guide. Section 8 - Vehicles Guide. Section 9 - The Filth (Police Guide.) Section 10 - Gangs - who, what, where and why type information. Section 11 - Hints, Tips and Techniques - Includes survival guides + cheats. Section 12 - Mission Walkthroughs - Mark & Carter Missions. Section 13 - Free Roam Mode - what to expect. Section 14 - Locations - Places of interest and interiors. Section 15 - New Challenges - Get more out of the game. Section 16 - Bugs, Oddities and other fun things. Section 17 - End of FAQ credits. (Future versions of the FAQ may see certain sections reorganised as there is a bit of overlap at times.) ============================================================================== ------------------------------------------------------------------------------ Section 1 >> The 'Quite Terrific to Read in it's own way' Copyright Notice ------------------------------------------------------------------------------ This document is copyright by British and International copyright laws. This FAQ is for personal use only. This FAQ may not be reprinted or reproduced, in part or in whole, in any form, including, but not limited to, electronic transmission and magazine publication, unless prior consent is given by the author. This FAQ may not be sold to anybody, commercial or otherwise. Referencing or altering of this FAQ is expressly forbidden. If you own or operate a website and wish to post this FAQ, contact the FAQ's owner (see Contact section). All characters and associated materials are copyright their owner. No breach of copyright intended. This guide, its author, and persons otherwise associated (through contributions, hosting, etc.) make no claims to the above stated articles. All trademarks and copyrights not acknowledged in this document are respected. Information in this document is provided "as is," without warranty or guarantee of any kind, either express or implied. Under no circumstances will this guide, its author, and persons otherwise associated with this guide, be held responsible by any party for any direct, indirect, consequential, or special damages incurred through use of this document, including without limitation, lost profits, and loss of computer data. If for any reason you do not agree with parts or the entire copyright, you should not use this guide. So go away and play with Monkeys instead. ----- Er, indeed. ============================================================================== ------------------------------------------------------------------------------ Section 2 >> Contacting the Author ------------------------------------------------------------------------------ Well this is my first ever FAQ and it's taken an age to compile. I have been very grateful for all your emails and messages. However, I'd now prefer to only receive emails about specific things : Corrections - cars, weapons, locations, missions etc.... Suggestions - new info for certain sections - new cars, glitches etc Compliments - If you found the FAQ useful and want to say thanks, then fine. Other - If you really think you have something useful for the FAQ then by all means, tell me. Useful being the operative word. I do not want to receive anymore submissions for things already covered in this FAQ. I understand it is now a rather large file, and information is everywhere, but most of the submissions are stuff I have already covered in one form or another. If you want me to help you on a mission because you feel my walkthroughs have missed something vital out, email me by all means, but not if you just can't do a mission because you are completely useless or whatever. If you are vague in your plea for help, I'll only ignore your email. If you want to use my FAQ on your site, please ask permission, but make sure that your site is complete. Too many people claim to be making sites but until I see the site, I am not interested. My email address is diskocouk@fastmail.fm I can also be found on the Gamefaqs.com boards as 'Col', and on my own messageboards at http://forum.disko.co.uk ------------------------------------------------------------------------------ Section 3 >> Version History ------------------------------------------------------------------------------ Typically the latest version of the FAQ can be found on Gamefaqs.com, or www.disko.co.uk. (Date format dd/mm/yy) v1.65 06/01/03 (www.disko.co.uk only) This version of the FAQ is only available at my homepage. The FAQ is receiving a huge modification for v2.0 and has hundreds of changes but is not ready for another couple of days. In the meantime, this update contains many tiny changes here and there, mostly typos, left/right direction errors and a few other modifications, probably 20 or more in total. There have also been a few cosmetic changes, making way for an entirely new version of the FAQ that will be coming soon. v1.6 05/01/03 Several changes to these sections: Free-Roaming; Vehicles; Hints & Techniques, Locations; gangs. Plus dozens of other changes elsewhere. Quite a big update in the end. v1.52 03/01/03 About 20+ changes. A minor update of vehicles, glitches, things you can blow up, hostages info and other small updates which include minor adjustments to some mission guides. Updated challenges section and locations section also. v1.51 01/01/03: Quick update, revamped the car section and included ratings for each vehicle. Also made minor changes here and there. v1.5 01/01/03: Happy New Year and all that. Well I've just replayed the last few Carter missions, and spent 5 hours in Free-roam trying to find hidden motors, other locations and what not. I've now gone and added everything I've learnt to the FAQ. I've also added lots of submissions, more glitches, dozens of new or updated tips and also a new section on things to destroy. I've credited a few people I missed out last time and will now concentrate on making sure there are fewer mistakes. The FAQ is now complete but for a few minor additions to be added whenever. Thanks for all your input and encouragement you have given me throughout. v1.4 30/12/02: I think the numbering of my FAQs is a little off. I've added so much since the start, and the last update (60K+), that only incrementing the version number by .1 seems inappropriate. Anyway, in the latest update, I've finished Mark's mission walkthroughs and made at least a dozen modifications to the existing missions. I also added some more of Carter's missions, so there's only 5 left to do, and I expect to add these in a day or so. There are also lots of new glitches and bugs added, plus some new challenges and dozens of other new tips, questions and answers and more scattered else- where in the FAQ. Finally, I've added a section on Game Locations because there have been lots of questions regarding what places are in the game. The FAQ is now almost complete. Just those last few missions and a few extra cars and there be only minor updates to add. v1.31 22/12/02: A few minor adjustments were made to a couple of Mark's missions, plus some submissions have been added and corrections made. v1.3 21/12/02: Added more walkthrough's for Mark's missions, plus completely revamped the vehicle list and descriptions. Added cheats and submissions. A few minor changes here and there also and a new 'Challenge' section. v1.2 20/12/02: After replaying Mark's missions again today, I've made several pages of notes that I'm typing up and adding to the FAQ. Updates include more info on the Gangs; some modified character info; some modifications/additions to the Car list; minor changes in various other places; some changes to info about Mark's missions; and more walkthroughs for Mark Hammond. I've also added a few new bugs. v1.0 - 19/12/02: Very first version. I decided to compile this FAQ because I'd played the game quite a bit and made quite a lot of observations I hadn't seen mentioned elsewhere. It's taken a few days to compile so some stuff might be less relevant now but hopefully I'll get some additional input from other players. Some info like place names or cars are thanks to the odd snipets of info I've read on messageboards such as Gamefaqs. I still have about 75% of the missions to write up and to complete the car list and other secrets. There will be lots of new strategies, tips and bugs etc to write up but most of the other stuff is pretty much complete already. ============================================================================== ------------------------------------------------------------------------------ Section 4 >> About the Game ------------------------------------------------------------------------------ The Getaway is an exciting mission based game by Team Soho, a London based developer. It has taken 5 years and several millions of pounds sterling to develop but it's been worth it. It is set in 26 square miles of a very detailed and realistic London, with over 50 real life vehicles to drive around in, plus numerous weapons to dispose enemies with. With its 3rd person perspective driving and on-foot combat, all set in an expansive city, it is inevitable that it should be compared to the Playstation 2 series, 'Grand Theft Auto'. However, the Getaway tries to adopt a realistic, movie like approach, with the action intertwined with regular cut-scenes that advance the plot and provide a real insight into the dark criminal side of London. The game also does away with gaming traditions such as health bars, popup sign posts etc... and forces you to really take notice of what's going on around you. In effect, the Getaway tries to distance itself from the gaming norm and be more of an immersive Interactive movie. This has it's advantages and drawbacks and will be discussed in future versions of the FAQ. -- The Getaway's Movie-realism Questions ------------------------------------- Because The Getaway chooses to do away with many of the standard things we expect to see in games, it can be bewildering to the uninitiated who can't understand why certain things aren't in the game. Here I'll attempt to answer some of the common questions raised about the game. Many more questions are answered in the various sections of the FAQ. [ If there is no health bar, how do I know if I'm hurt ? ] In movies, and in real life, you cannot gauge the level of health of someone by referring to some magic stat bar that appears at the top of your view. The same is true in the Getaway. Instead of a health bar, yur character will show visual signs of injury, such as bloodstains on his clothes, holding his wounds and staggering around. You must look at your character and use your judgement to determine whether or not you need healing. [ There are no health packs and armour, why?? ] To add to the realism again, you can not rely on some advanced piece of medical kit to save your from dying. Instead you must rest and you'll recover health. Obviously this is not realistic, but it ties in with the movie-aspect in that characters in movies often take a lot of damage, rest for a while and then continue. The same is true here. [ Resting is stupid, what's the point in having to stand around to heal ? ] Many players are accustomed to the use of health kits and set levels of health to get them through the game. This is all very well and good but it can lead to big problems. How many mission based games have you found yourself having to restart because you've managed to get yourself shot up too soon and don't stand a chance of getting through to the end, simply because there isn't enough health about to help you? Answer - tonnes. By resting and being able to heal as much as is required, in effect, every mission is still possible no matter what kind of mess you've made for yourself. There's no need to curse and restart unnecessary because a mistake cost you 50% health and you know you'll need 75% later on etc... Unfortunately, this can make missions a bit too easy. [ Where's the map? How could they miss this out? ] You have to think about the realism aspect again. You play the game in the third person perspective. You only see what is around your character. There are no computer screen popups to help you so you can't have some kind of map that shows you where you are. It wouldn't make sense. If there were a map, your character would probably need to hold it. Would you be able to make out a map from that distance? Instead of a map, indicator lights show you where to go. This makes you focus on the game world, increasing the level of immersion felt. Also, remember that your character is a Londoner and a former criminal and bank robber. He needs to know his way around. It is safe to assume he knows where most streets are (like any Cabbie does) and so he indicates as he makes his way around. In any case, a paper map is included in the packaging and can give you some help. [ No ammo counters, that's sloppy programming ] No, it's brilliance. Think about it. You enter a building, take a gun off a dead guy. You spray the room with bullets. You look at your gun - no ammo counter. You think, hmm, I best be careful so I don't run out of rounds, so you have to really pay attention to what you make your character do. It's really a great feature. Anyway, when your gun does run low - the controller vibrates. That means it's usage is about to expire. Again, you need to pay attention. This is better than having a game where you know exactly how many bullets you have. It certainly makes gun battles more tense affairs. [ Is there a replay feature ? ] No. Everything is supposed to move forward in real time, apart from cutscenes but they still go forward in time. The same way you can't just record your best moments in real life at a variety of angles, the same way you can't here. -- The Story-line ------------------------------------------------------------ Mark Hammond is an ex bank robber who's not long been released from prison after a five year stretch. He's decided to leave his life of crime behind, severing his ties with his former employer, Nick Collins, and runs his own night club. He also has a wife and young son, Alex. Unfortunately, right from the very start, his wife is killed outside of his apartment and his son is kidnapped as he lays upstairs. He runs outside to see a red car speeding off and his wife dying. Filled with anger, he gives chase in a desperate attempt to get back his son. Little would he know the extent to which he'd have to go to do this and the brutish characters he'd have to rub shoulders with along the way. ==Comparisons to GTA3 and GTA:VC============================================== Many people seem to be asking questions about The Getaway, usually wanting to know how it compares to Grand Theft Auto. Well I'd like to set them all straight and point out that the Getaway is not trying to be GTA! It is an entirely different experience and varies a great deal. If you play 'The Getaway' hoping for a Vice City clone, you may be disappointed. The two share characteristics granted, but The Getaway is a more mature product and goes for movie-esque realism (if there is such a thing) instead of pure out and out cartoonish mayhem. Both games are excellent, but both should be treated as different. Also note that TG focuses more on the mission and story element and thus is very much more linear and direct in its approach, whereas GTA has a lot more diversity and scope for doing your own thing. A more in depth comparison will appear in future versions of the FAQ. Some brief info is given below. -- Some FAQ on The Getaway in comparison to GTA:VC --------------------------- [ What is the music like, are there radio stations ? ] There are no radio stations. The Getaway goes down the movie trail by using snipets of music as a soundtrack to supplement the action. Much of the music is retro sounding with a variety of orchestral instruments, but there are also some techno tunes. You don't get to choose any tunes to play in your car, but given the fast paced nature of the driving sections, you haven't got time to listen anyway. [ GTA has loads of extras so does this game have any secrets to unlock ? ] As far as everyone is aware, the only things to unlock are found in the 'Extra Features' option found on the main menu. These are Free Roam mode and Credits. Credits is pretty much self explanatory, and there's an entire section on Free Roam to be found in the FAQ. During the Free Roam mode, you can find 10 rare vehicles. And that's about it. == What's different about the full game compared to the demo ================= If you played the demo, you may still be sceptical about playing the full game. However, there have been some changes. @ Face details are much better. Charlie now looks several years older so he really does look old which suits the storyline much better. @ Smoother gameplay. @ More AI comments - When you're hiding in the warehouse, the AI will taunt you. @ Bodies stay dead for longer - in the demo they disappeared quickly. Some bodies stay for ages, however, this is because your enemies can be left unconscious rather than completely dead. @ Warehouse is more of a challenge - there are more enemies now than in the demo. @ The Jag has been replaced with a Rover 75. This is a shame but the Rover is pretty good. == Sequel / Add-ons / Future of the Series =================================== It appears there will be a sequel to the Getaway and also possible add-ons for both games. Before you get carried away, these will be set in London also. They've spent years recreating the city so you can forgive them for wanting to get their money's worth out of it. Further rumours are circulating that the sequel will be a 'prequel' and set before the events of the first game. This would make sense and give players the opportunity to find out about the various relationships that already exist between the characters - like why Liam is prepared to risk his neck for Mark, and why Mark and Jake hate each other, and maybe even why Carter is so hell- bent on nailing the Jolsons etc... == Other The Getaway Questions =============================================== Miscellaneous questions. Many more questions can be answered elsewhere in the FAQ. [ What is different between the PAL version and the ??? version ? ] You tell me. [ Where is the Rape Scene ? ] There is no rape scene in any final version of the Getaway. Mindless violence towards civilians and members of authority is fine, but rape is bad taste thus was omitted. [ Does the time change from day / night ? ] No. [ How many hours of gameplay are there ? ] You could complete the game in about 10 hours, although somewhere in the region of 15-30 seems fairer. Free-roam could add up to a dozen, maybe more hours, but it's down to your own tolerance levels... i.e. some people find it too tedious to bother with. [ In terms of difficulty, is it easy or hard ? ] A mixture. Hard enough not to be finished first go, easy enough to let you go through the game without getting overly frustrated. As far as console games go, it's difficulty is on par with most. [ Where is the tube / London Underground ? ] This hasn't been included. The stairs leading to the underground are typically closed. [ Where are the parked cars ? ] Aside from a few hidden in parks and various buildings, it appears the people of London daren't leave their motors on the streets for fear of evil and unforgiving Traffic Wardens giving them parking tickets and worse still, clamping their car. That or some unscrupulous car-theft gang have stolen all the parked cars, leaving you none. It does seem weird that there is an absence of any parked cars, but they'd only get in the way. The streets are tight enough to drive through when you've the Filth up your arse as it were, without having to dodge some parked Micra too. [ Why are there so many female police officers ? ] For reasons known only to Team Soho, the female police officers seem to out- number their male colleagues, or at least seem equal them in number. There would be nothing wrong with this, were it not embarassing for a hard man to be continously stopped by a bloody woman cop! ============================================================================== ------------------------------------------------------------------------------ Section 5 >> Controls ------------------------------------------------------------------------------ On Foot : Left Analog stick - movement. Square - Shoot (with R1/R2), strike with weapon. / Kill hostage Circle - Enter Vehicle Triangle - Draw weapon/Put it away X - Perform roll (forward or sideways) / When next to person grabs them. R1 - Auto aim (Hold to target, tap and hold to select new target). R2 - Manual aim (Hold and move aim with left stick). L2 - Reload weapon (if nearly out of ammo) In Car : Left Analog Stick - Turn car Right Analog Stick - Accelerate/Decelerate/Reverse when stopped (Recommended) X - Accelerate (Pressure sensitive) Square - Decelerate (Pressure Sensitive) Circle - Exit vehicle Triangle - Reverse R1 - Hand brake (Very powerful) L1 - (Indicator Right - Free Roam Mode only) L2 - (Indicator Left - Free Roam Mode only) L3 - Horn/Siren on/off Start - Menu Note - When you replay old levels, you can skip most cut-scenes by hitting R3. Some, like the very last scene you can not skip. ============================================================================== ------------------------------------------------------------------------------ Section 6 >> Characters ------------------------------------------------------------------------------ Key: [ Character Name - Actor's Name ] [Mark Hammond - Don Kembry ] Mark's who you play for the first 12 missions, a former bank robber who has had his son captured. He's no push over, and not afraid to tell his enemies what he thinks about them, even if he's tied up at the time. [Suzie Hammond - ? ] Mark's wife unfortunately gets killed right from the start and the police have Mark down as the prime suspect. [Alex Hammond - Joe Barnes] Mark's son is kidnapped at the start of The Getaway. It's up to Mark to see that he survives. [Liam - Paul Swaby] One of Mark's best friends and a member of the Collins boys. Does his best to help out Mark during the game despite all what has happened, which suggests that the two of them go back some way. [Charlie Jolson - Ricky Hards] The game's chief villain. An old gangster who is trying to reclaim ultimate power in what he calls his 'Manor'. It's Charlie who has kidnapped Mark's boy and who is blackmailing Mark into carrying out suicidal mission after suicidal mission. He has numerous heavies who help him enforce power, namely Eyebrows, Grievous, his nephew Jake and Harry. [Jake Jolson - Dave Gold] Charlie's nephew. Is arrested by DC Carter at the 'Bargain Basement Brothel' at the start of Carter's missions. Mark has the unfortunate task of setting him free by ramming the police van transporting him off the road. He and Mark have had run ins in the past and he is a complete nutter. If you don't believe me, wait until you see the torture scene! [Jolson's heavies] These are Eyebrows (Paul Burfoot), Grievous (Jim Darrah), Harry (Michael Preston) and Sparky (Symond Lawes) Loyal to Charlie and responsible for kidnapping Mark's son. Harry is seen carrying a sawn-off double barreled shotgun throughout the game and appears to be Jolson's right hand man. It's obvious he dislikes Mark, but for a brief moment, he appears sympathetic before reverting back to bastard mode. Grievous is your stereotypical heavy thug. He is large, not particularly clever and doesn't have a great deal of input other than to carry out his boss' orders. Eyebrows is a well respected member of the Bethnal Green Mob, probably being next in chain of command behind Jake and Harry. He does seem to be the one villian who has some real character, until Jake shows up and he doesn't get much more of a mention. (Does anyone know what happens to Eyebrows at the end?? Frank mentions him during Mark's final scene, but I don't recall seeing him again.) Sparky is the torturer who loves his victims to be wired up to the mains electric. He's obviously well liked by the others but is not a lead figure of the gang. Unknown Fat man - Welcomes Jake back when Jake returns after being arrested. Also appears later on during the hospital level (?) Just another member of the gang I presume. [Yasmin - Anna Edwards] A female 'topper'. Kills people for a living. A bit up her own arse and annoying, but Mark rescues her from the Snow Hill police station. She then accompanies Mark on several missions. She wants to kill Jolson because Mark was sent to kill her for Charlie, but instead, she agrees to help Mark get his son back. She carries a pistol and will help shoot any police officers and other gang members, she'll even shoot at enemy vehicles tyres to help you escape. If you shoot her, even accidentally, she will try to kill you. [DC Frank Carter - Joe Rice] A member of the Sweeny Todd (Flying Squad), a special branch of the police. He is on a mission to arrest Charlie Jolson no matter what the cost, even getting suspended in the process. Once you have completed the game as Mark, you then play as Carter and find out the story from another angle. [Jamahl - Chopper] Leader of the Yardies (see section on gangs). [Shan Chu - ?] Leader of the Triads (see section on gangs). [Nick Collins - Russell Levy] Leader of the Collins Gang, formerly Mark's boss. [DCI Clive McCormack - Mick Oliver] Head of the Flying Squad and under Charlie's thumb for 10 years now. He's responsible for getting DC Carter suspended. Mark also has a grudge against him as it was McCormack who got him sent down for 5 year's in her majesty's hotel. As the story progresses, both Carter and Mark think his come-uppance is long overdue. [Joe Fielding - Vic Robinson] Frank's partner. Gets wounded by Jake Jolson and requires protection in a later mission. Veteran detective and very knowledgeable about Charlie and his boss. ============================================================================== ------------------------------------------------------------------------------ Section 7 >> Weapons ------------------------------------------------------------------------------ There aren't a great number of weapons in The Getaway, but this means you can really get to grips with the few that crop up again and again. -- Notes --------------------------------------------------------------------- You can tell if a gun is about to run out of ammo because the controller will briefly vibrate. When this happens, a weapon like the AK-47 will fire about 2 more shots before you drop it. If an enemy is standing close to you, you will attempt to whip them round the head with your gun. This has it's advantages and disadvantages. It can kill them instantly, but you can also miss, and if you miss the police and they hit you, they may cuff you immediately. ------------------------------------------------------------------------------ == Guns ====================================================================== -- Notes --------------------------------------------------------------------- Regarding ratings, these are just a guess. Accuracy is given as if you were using R1 instead of manual aim. You can usually hit a target from far away with R2 if you are careful, but with R1 you can waste an entire magazine attempting to hit a distant target. You can always carry the pistols, but no more than one other weapon at any time. This is because neither character has magic pockets to hide a small arsenal of weapons in. ------------------------------------------------------------------------------ -=- Pistol -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You start off with the Glock 17, and this will be the most used weapon in the game. It usually takes about 3 or so shots to kill someone, although head shots take down your enemies faster. (You'll have to aim manually to do this.) If you find another pistol, you can use both of them together when you use the R1 Auto-aim feature. This takes out your enemies much faster. With two guns, you will reload after about 40 rounds, then after 20 at which case your second pistol will run out. You then get another 18 rounds until you are completely out of ammo for your pistol. Picking up another pistol refills all your pistol ammo. - Ratings - Power - Moderate (Lethal to head) Accuracy - Good, decreases a little with distance, more so with 2 pistols. Rate of Fire - Quite fast. (double with 2 pistols) Availability - Very common. -=- Shotgun -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This is a very satisfying weapon to use. It can hold 5 shells, and you usually carry enough ammo for one more refill. Its power is unmatched, although only at very close range. From close to medium distance, one to two shots should be sufficient to take out just about everyone (aside from certain tough characters) but from long distance it is useless. You can usually find this carried by thugs and gang members on every level. - Ratings - Power - Awesome @ Close distance. Average @ Medium Dist. None @ long range. Accuracy - Good @ Close range. Ok @ medium range. Nil @ Long range. Rate of Fire - Slow. Availability - Common during onfoot combat missions, rare otherwise. -=- AK 47 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- What would a gangster game be without a decent assault rifle? The AK-47 is a powerful rifle that has a decent sized magazine (approximately 50 rounds) which is usually sufficient for you to take out a room full of enemies. It's best to use it at close to medium range because you don't want to waste too many rounds. Because there is no ammo counter you must be cautious in its usage and look out for the controller vibrating to let you know when it's almost out. - Ratings - Power - High @ all distances. Accuracy - Good @ Close range. Ok @ medium range. Poor @ Long range. Rate of Fire - Fast Availability - Less common than shotgun during onfoot missions, more common generally. -=- MP5 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This is carried by the SO19 officers and is pretty much standard issue amongst many anti-terrorist agencies. It's an accurate sub machine gun that is ideal for taking out just about everybody. Best of all is that you can carry two of these beasts for double the fun! Like the AK-47, the controller will vibrate just before the MP5 runs out of ammo. - Ratings - Power - Above Average @ all distances. Accuracy - Very Good @ Close range. Good @ medium range. Ok @ Long range. Rate of Fire - Fast (double with 2 guns). Availability - Very rare. == Melee Weapons ============================================================= You can't punch and you can't kick but you can wield a hand held weapon and belabour enemies about the head with them from close range.... -- Note ---------------------------------------------------------------------- You must not have a weapon readied if you want to pick up a melee weapon. If you walk over a shotgun, AK-47 or MP5, you'll drop your melee weapon and take the gun instead. ------------------------------------------------------------------------------ - Police Baton (Nightstick) - You can pick these off the bodies of dead police officers. It is a very powerful tool but you have to very close to stand a chance of hiting anyone with this, plus the butt of your gun works just as well. - Baseball Bat - Carried by some Yardies and criminals, the bat looks the business but again is not an ideal weapon. Your enemies aren't stupid, they back off and shoot you from a distance when you carry it. I've also encountered an Asian looking man with sideburns wandering around various places of London whilst carrying the bat. He doesn't appear to belong to any one particular gang. - Meat Cleaver - Carried by some criminals but mostly the Triads. Looks very mean. Good for wanton butchery moments. One swipe kills a civilian, 2 swipes kills you. - Crowbar - A weapon that remains a mystery no longer. The metal bar crops up regularly if you look hard enough. (See below) It's about as powerful as the other melee weapons - although 1 swipe to the head is often enough. *** A chap called Sid reckons that some of the Collins Gang in Carnaby Street also carry these bars, but don't necessarily attack until you cause a scene. This is true because I went down another road in Soho and encountered a guy with a crowbar. However, this same man can be found near Bermondsey in South London. Maybe he's just a strange chap as opposed to a gang member. *** *** Kev Stone reckons that during Carter's mission in Chinatown, a Triad gang member goes bananas with one of these. *** *** Further places it can be found.... 'mechanic' in Charlie's garage during one of Carter's missions; Yardies on Mission 16... *** -- Questions ----------------------------------------------------------------- [ I've heard there is a cricket bat, the game is in London so it true? ] Not as far as I'm aware. Typically, gangsters use baseball bats. They're far more convenient to use if you think about it. Plus Cricket isn't that popular in London so why would a gangster have a bat just because the game is in London, England? [ Where is the crowbar ? ] According to a chap called Lee, during the 'Taxi for Mr. Chai' mission, when you are in the warehouse, there are some heavies near some crates that are carrying crowbars (or they will when they attack you). Unfortunately, because the mission is stealth based, you are not allowed to attack with such items so you cannot in effect use this then. Apparently it shows up later in Carter's missions too, but like all melee weapons, it's worthless. [ How many guns can I carry ? ] You can carry a maximum of two pistols and one additional weapon. If you decide to get out your pistols, you will drop the other weapon you carry. [ Can you buy weapons like in GTA? ] No. You have to salvage them off corpses. [ Where's the sawn-off Shotgun ? ] Harry, one of Jolson's heavies, is seen carrying a sawn-off double barrelled shotgun. Obviously we'd all like to get our grubby hands on such a fine piece of hunting kit but I've yet to find an opportunity. I suspect you cannot find or use the gun in this game, although perhaps in the sequel/addons. ============================================================================== ------------------------------------------------------------------------------ Section 8 >> Vehicles Guide ------------------------------------------------------------------------------ There are 50 motors or so in the game, ranging from Golf carts to doubledecker buses to Forklift trucks to TVR sports cars. 10 of the vehicles are hidden and only available in free roam mode. Note that the area you are in can have a big effect on the type of car you are likely to find. In the wealthy areas of London, such as Mayfair, expect to see plenty of luxury cars and sports motors; but in poorer areas you'll find more old vehicles. == The List ================================================================== Well after many long hours of research and playing the game, I think the list is all but complete. Thanks to those who submitted new vehicles, pointed out mistakes etc. If there is anything else that needs to be added, please let me know. Since v1.51 I've added some ratings to the vehicles to give you my opinion of their features. These are by no means accurate or final. -- Ratings Explained --------------------------------------------------------- Availability - How common the vehicle is. ------------------------------------------------------------------------------ 1 = Very Rare (only one or two to be found) 2 = Very Rare (probably used only by certain groups of people.) 3 = Moderately common, mostly found in select areas. 4 = Found in most places 5 = Typically can be found just about everywhere. Desirability - How much you'd want the car, aesthetics, speed factors etc. ------------------------------------------------------------------------------ 1 = Horrible, only take this if it is your last resort. 3 = Alright, not the best but not bad. 5 = A must get car. Next to the desirability rating are some comments which reflect on the rating given. If the car is common, this counts against its desirability. If it is ugly, this counts against it also. If it is fast or agile (has good handling) then this is a positive. There may be other remarks and comments made here. Getaway Potential - Chances of making a good Getaway from cops, gangs etc. ------------------------------------------------------------------------------ 1 = You'll be lucky to get 10 yards clear in this. 3 = Average chance thanks to average speed, corning ability etc. 5 = Provides you with an awesome opportunity to escape trouble. Next to the Getaway Potential rating are some comments which reflect upon the rating given. Fast and agile are plus points, slow or poor agility are minus points. Other miscellaneous remarks are also given here. ------------------------------------------------------------------------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= >> Vans, trucks and other commercial vehicles -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------ Commercial Van ------------------------------------------------------------------------------ Availability = 5 Desirability = 1 (Godawful vehicles) Getaway Potential = 1 (You might as well hand yourself in to the police) Unknown manufacturer. Looks like a Ford transit with the Ford badge removed. Comes in numerous forms for different uses. All are hopeless at cornering and will slide and spin with little assistance from you. Plain (white) - Unmarked version. Has some speed, but it doesn't take much for the van to perform unintentional donuts. Found in most places. City Link - Green & Yellow livery. Tends to be found more in the highstreets. FedEx - Has FedEx logo. Seems to be stuck in first gear. Found here and there. BT Van - Found in mission 7. Looks likely to be banned from the game in the near future. Royal Mail Van - Red brick-esque van that has little speed or worthwhile use (other than for delivering the post). Often found in the region south of the Thames. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Daihatsu Hi-Jets Van ------------------------------------------------------------------------------ Availability = 5 Desirability = 1 (Ugly and useless) Getaway Potential = 1 (Pathetic.) A Small commerical van, the type you expect to see have a sign on the window saying, 'Van for Hire'. Often has boxes in the back. Not even worth opening the door. (Thanks to Razo for the name.) Found in the same places as the Toyota Hi-Ace below. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Toyota Hi-Ace ------------------------------------------------------------------------------ Availability = 5 Desirability = 1 Getaway Potential = 1 Small commerical van. Has bullbars and 6 ridges on the roof. I've probably driven this more than the other vans and thus it has become my favourite of these. It actually has a fair bit of pace, and the bullbars add a little more pushing power than that of the smaller and inferior Daihatsu van. Found in the downmarket and industrial areas, but occasionally elsewhere. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Bedford Astravan ------------------------------------------------------------------------------ Availability = 4 Desirability = 1 (Its a van. It's old and it's not nice) Getaway Potential = 2 (Handles better than other vans but is still poor) Like the old Escort Van, the Astravan is more or less a Vauxhall Astra that has modifications to make it into a small utility van used by professionals and odd-job Eddies. Thus this looks more or less like an estate car. It would be amusing if it had a ladder on the roof-rack but it doesn't. These were manufactured in Luton in the UK, which is in the county of Bedfordshire, and I suspect this is how the Commercial vehicle arm of the Vauxhall motor company got its name. The Bedford Astravan is slightly more preferable over its other van counter- parts, because it handles more like a standard car. Without the ladder on the top, I prefer to ignore this. It can be found here and there, in the more downmarket areas mostly, but a couple are hiding in Hyde Park. (Thanks to Razo for the name correction.) ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Daihatsu Hi-Jets Pick-up (Royal Parks Van) ------------------------------------------------------------------------------ Availability = 1 Desirability = 2 (The lure of grass cuttings has some strange pulling power.... but why?) Getaway Potential = 1 (Likely to be trashed and burnt out fast) Found in Hyde Park in a carpark, and also by a small building in Hyde Park. Has grass cuttings in the back. Quite nippy once it gets going but it's quite a journey in itself to get this out of Hyde Park in one piece. So unless you're patient, you'll probably have a broken Pick-up before the gangs nearby even get a whiff of this. Best you leave this in the park. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Lorry ------------------------------------------------------------------------------ Availability = 4 Desirability = 1 (Slow, rubbish and no furry dice!) Getaway Potential = 1 (Cops will be all over you.) Slow and bulky goods transport. Has a random company logo on the side. Found in most places, often in the more industrial areas, on the larger roads. When inside, the camera gets inside the lorry, with indicators near the steering wheel. Lack of furry dice count against its desirability rating. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Tow Truck ------------------------------------------------------------------------------ Availability = 1 Desirability = 1 Getaway Potential = 1 (wheee....corner...aaaargh...spin....crash...nicked!) Looks like some kind of roadside truck breakdown services provide. Its rear trailer is not connected to the cab and acts as a ramp in the game. This is very slow and awful at turning. There are at least 3 of these dotted around London. One can be found down St. James Street, another somewhere south of the Thames. Its sole saving grace is that the lights on top can be switched on with a gentle tap of the L3 button. If you've always wanted to be a breakdown assistance driver, here is your chance. Of course, after a spin in this, it'll be your vehicle that needs the assistance. ------------------------------------------------------------------------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Larger vehicles for transporting people -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------ Renault Espace ------------------------------------------------------------------------------ Availability = 3 Desirability = 2 (Ugly) Getaway Potential = 2 (Slow, poor agility) French people carrier. Below average agility. Can be found here and there, often North of the Thames, near City of London, Broadgate and places like that. It was ugly when it was first released to the public, but it was pretty much the first of its kind, so I won't be too harsh on this. As a Getaway vehicle, it'll get you halfway from A to B, but you'll need another vehicle to get you the rest of the way. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Toyota Townace ------------------------------------------------------------------------------ Availability = 3 Desirability = 1 (Ugly as sin.) Getaway Potential = 2 (Average Speed, poor agility) A Camper-type van by Toyota. Looks like something your grandparents might drive, should they like Camper vans. Underneath the disgusting exterior is a surprisingly nippy ride, but you should try and find a better mode of transport than this if you want to get anywhere - either fast, or in style. This is very common in the SE area of the game, south of the Thames River. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ London Cab ------------------------------------------------------------------------------ Availability = 5 Desirability = 1 (Very Slow, Ugly, Common) Getaway Potential = 1 (Very Slow, poor agility) Comes in maroon, green and black. Extremely poor acceleration and top speed. Found all over London. Often seen using the bus lanes. This is one vehicle that can be tipped over thanks to some dodgy suspension and silly design. The most common usage of the taxi in the game is to rest against it's stupidly high side during breaks in street fights with the Fuzz. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ London Bus ------------------------------------------------------------------------------ Availability = 5 Desirability = 1 (Very Slow, very common) Getaway Potential = 1 (Too big and slow to evade cops) Distinctive red doubledecker London bus. Very slow but you can drive it a bit like a tank and stop for no-one. Found all over London, often clogging up the roads. Sadly you can't hop on the back and you can't take any passengers with you - not even Yasmin! ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Single Decker Bus ------------------------------------------------------------------------------ Availability = 3 Desirability = 1 (Very slow, who wants to drive a bus anyway?) Getaway Potential = 1 (Too slow and cumbersome to use) This is typically found south of the Thames, near Tower Bridge. Slow and not as much fun as it's double sized brother. Like many buses, you can expect some of the passenger seats to be stained with the urine of an aged lady. Thank goodness smell-o-vision hasn't been invented in the gaming world yet. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Range Rover ------------------------------------------------------------------------------ Availability = 3 Desirability = 3 (Stylish in a rugged way.) Getaway Potential = 3 (Has power and speed but not cornering ability) Luxury offroader for the wealthy. Not to be confused with the Land Rover which is a different vehicle altogether. This is a big 4x4 that has plenty of power under the bonnet (hood) thus is fairly fast and has plenty of pushing power. This is quite common, especially over on the Eastern half of the map. ------------------------------------------------------------------------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= >> Small City Cars -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------ Brabus A-Class ------------------------------------------------------------------------------ Availability = 3 Desirability = 3 (Aesthetically pleasing, very nippy) Getaway Potential = 4 (Excellent speed and agility to get through tight spots) Looks like an A-class Merc. Brabus produce sporty versions of Mercedes Benz cars. So it's no surprise this is quite fast. In fact, this is probably the fastest of the small cars, and definitely has the best acceleration in its class. Once you've reached top speed (which is about average compared to the other cars), the Brabus will weave through the traffic with few difficulties, it's compact size being a big help. A couple of shunts will take its toll on the car however. This is mainly to be found around the Hyde Park area, but also in the areas near the Thames river, but never south of it. See www.brabus.com ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Fiat Punto ------------------------------------------------------------------------------ Availability = 4 Desirability = 2 (Uninteresting and common) Getaway Potential = 2 (Nippy, but far better to be found) The Punto is hardly the most stylish car in the game, it's sloped rear begs to be shunted so that its looks might be improved somehow. The Fiat badge is the most distinctive marking I can describe, so if you're confused which car is the Punto - look for the blue badge. Aside from the aesthetics, what you'll notice is that the Punto is actually quite nippy - it has instantly pleasing acceleration and its handling is good enough for you to weave through traffic. It soon reaches a lowly max speed however, and it's not the sort of car that hard men like Frank and Mark want to be seen driving. This is quite commonplace and found all over London. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Daihatsu Sirion ------------------------------------------------------------------------------ Availability = 5 Desirability = 2 (Attractive, but far too common and average speed) Getaway Potential = 2 (Average ability and speed.) Like many of the cars in the game, the Sirion is what the designers add when they can't get the car they want in the game. This small car is commonly confused for the new mini, probably because of the front grill and small shape. It's clearly not the same motor however, and in reality, most of us wouldn't even think about driving this. It is quite nippy though, and handles well enough, but like all small cars, doesn't really power-slide which can be an invaluable technique at times. This seems to the most common vehicle in the game, bar buses and Taxis. If you drive around an area long enough, one should show up. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Nissan Micra ------------------------------------------------------------------------------ Availability = 5 Desirability = 1 (Ugly as sin, slow and very common) Getaway Potential = 1 (Not durable enough or fast enough for a good getaway) My least favourite car in the game, because it is arguably the most common (alongside the Sirion) and it is poor in just about every aspect. It's ugly, but distinct (has Micra badge on back) and should be your very last resort getaway car. It has good handling for weaving through traffic, but you'll probably be pushed into a bus shelter or the back of a lorry on the straights when you're being pursued so leave this alone. Very common in London. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Citroen Saxo ------------------------------------------------------------------------------ Availability = 4 Desirability = 2 (Common and average ability, poor top speed) Getaway Potential = 2 (Unpowered and too weak) Citroen's only contribution to the Getaway is pretty much similar to the other small cars, being nippy but slow overall. This doesn't seem to have much of a top speed and it won't take too many knocks before burning out. Found near Mayfair, Soho, and along the northern most road running East to West, plus plenty of other places. See www.citroen.com ------------------------------------------------------------------------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= >> Coupes and sports motors -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------ MG ZT ------------------------------------------------------------------------------ Availability = 3 Desirability = 4 (Very fast, aesthetically pleasing) Getaway Potential = 3 (Quite a big car, prone to hitting traffic) The ZT is what happens when MG take the Rover 75 from their newly acquired Rover brand, and give it a seriously sporty modification. Think what Cosworth do to Focuses and Escorts, and you'll have some idea what to expect from this. This is a sleek beast with awesome alloys, styling and a nice rear spoiler. The car's engine and handling has been vastly improved and it can compete with many of the other sporty motors in the game. It is quite durable, but with the extra speed comes higher impact crashes, so you'll still total it as fast as most other cars. This is a desirable car that is found in the more upmarket areas of London, especially City of London and around Hyde Park. See www.xpower-mg.com for more info. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Nissan Skyline GT-R ------------------------------------------------------------------------------ Availability = 2 Desirability = 4 (Very rare, very fast, aesthetically pleasing) Getaway Potential = 5 (Vroooooooooom..... and now he's gone) This black beast goes like shit off a shovel. It has paired round rear lights and a spoiler, plus a distinctive GTR badge on back. This is only driven by the Triads (usually around Piccadilly) and is black, but two white versions can also be found hidden away. If criticism were to be thrown at this splendid car, it is perhaps that it takes a lot to master its handling. It's not a small car and with all that power under the hood, you'll be forgiven for writing it off in no time. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ TVR Cerbera ------------------------------------------------------------------------------ Availability = 1 Desirability = 5 (Extremely rare, very stylish, very fast) Getaway Potential = 5 (Speed is king) The TVR in the game is awesomely fast as well as being stylish. Found in the car lockup during one of Carter's missions. The Blackpool based car manufacturer seems to get its car in every game worth its salt, and there is little doubt that this is the favourite of many players. See http://www.tvr-cerbera.fsnet.co.uk/ for more info. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Lexus SC430 ------------------------------------------------------------------------------ Availability = 2 Desirability = 3 (Quite attractrive + fast) Getaway Potential = 3 (Good all-round agility) This is the sporty Lexus that the Collins Gang drive. Looks a little like an Audi-TT which the designers had to replace. Whilst I admit it does have a good amount of pace and top speed, I don't find it especially inspiring and I I don't like the Collins Gang's castoffs. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Lotus Elite ------------------------------------------------------------------------------ Availability = 3 Desirability = 3 (Great retro-styling, quite rare, fast) Getaway Potential = 3 (Very fast but hard to control) One of the many classic cars in the game, this Lotus is one of the most distinct cars in the game, having a 2 seater old sports car style body, and 2 long exhaust pipes sticking out the back. This has tremendous acceleration and top speed, but the handling is atrocious, and weaving through busy traffic and cornering at high speeds are two luxuries you'll have to go without, unless you don't mind constantly fighting to keep the car pointing in the right direction. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Jensen SV8 ------------------------------------------------------------------------------ Availability = 3 Desirability = 4 (Very stylish, very fast, only moderately common) Getaway Potential = 4 (Fast and has good maneouverability, but weak overall) The Jensen SV8 is a modern 2 seater sports car that was produced only a few years ago, and in any colour the customer wanted. However, this has very little in common with the older Jensen cars, it's basically the badge that has reused by another manufacturer in an attempt to cash in on the formerly popular brand. This is very distinct, being a soft-top sports car with rear lights arranged in groups of 3. It is one of the fastest non-hidden cars you'll find in the game and seems to handle quite well, though it'll be in the breakers yard in little time because of its light construction. See http://www.pumacars.com/sportscars/jensensv8.html ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Lotus M250 ------------------------------------------------------------------------------ Availability = 1 Desirability = 5 (Awesome looks, speed and agility, plus extremely rare) Getaway Potential = 5 (Speed and light steering, unfortunately weak.) Found in a garage along with a TVR during one of Carter's missions, this white Lotus is an extremely fast motor with amazing acceleration and awesome looks to boot. Suffers from weak durability, but the aim is avoid the traffic and not to hit it. Drive through the middle of the road or pavements to get more lastability out of it. In real life, the M250 has a 250BHP engine that delivers a top speed of 155mph (limited by electronics) and a 0-60mph of 5 seconds. It is designed to compete against the ever popular Porsche Boxster and BMW's Z3. See http://www.automotive-technology.com/projects/m250 for more. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Saab 9X Concept Car ------------------------------------------------------------------------------ Availability = 1 Desirability = 4 Getaway Potential = 4 Found at Charlie's Warehouse during Carter's stealth mission there. Also see Hidden/Rare cars to find another location for this. Has a white, space-age design. With 300BHP, it's extremely fast. See www.saab9x.com ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Toyota MR2 ------------------------------------------------------------------------------ Availability = 4 Desirability = 2 (Looks badly dated. Common) Getaway Potential = 3 (Fast) This is the Eighties version of the popular 2 seater sports car from Toyota. It is showing its age, looking rather box like and angular, but it makes up for the downfalls of its aesthetics by being very fast off the mark. It's top speed is quite good, and it corners ok, but it doesn't seem that strong. There is one advantage of this car however, and that is that it is mid-engined. Now whilst shunts to the front strangely still damage the engine, to actually set the car alight by shooting it, requires you hit the grills on the rear hood of the car. This makes it a little more difficult for cops and gangsters to damage with their guns (try shooting the car from a distance and finding how hard it is to burn) but they can still shoot your tyres. The MR2 is strangely common, although more numerous in eastern half of London or where the other older cars (and Range Rovers) are. ------------------------------------------------------------------------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= >> Luxury cars -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------ Rover 75 ------------------------------------------------------------------------------ Availability = 3 Desirability = 3 (Quite stylish, not too common, good speed) Getaway Potential = 3 (Fast, too big for its own good) MG Rover's top of the range car. This is sometimes mistaken for a Jag, although its nowhere near as refined as one. It's a long car, looks sophisticated but despite having a large engine, offers few thrills. The acceleration and top speed are as you'd expect - quite good, but you can usually half-inch a better motor than this. All Red version's of the R75 seem to have been bought by the Bethnal Green Mob so look out when you're travelling through Southwark and see one. Usually, you can find this car in the upmarket, posh areas - Bayswater Road, Mayfair etc. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Lexus IS200 ------------------------------------------------------------------------------ Availability = 4 Desirability = 3 (Fast, good agility, common) Getaway Potential = 3 (Fast) Lexus are serious competitor's to the BMW and Mercedes brands, and this saloon car is always reliable - being fast, fairly durable and has good handling. Unlike it's bigger brother, the IS430, this has more rear lights and looks sportier. This is common in many places, especially around Soho, Piccadilly and similar areas. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Lexus IS430 ------------------------------------------------------------------------------ Availability = 3 Desirability = 4 (Quite rare, fast, tank-like durability) Getaway Potential = 3 (Good speed and durability at cost of agility) The IS430 is a large and luxurious motor, yet surprisingly curve free and slightly brick-like in styling. The rear has no markings on the back other than the Lexus Logo (and the lights obviously). It is extremely durable and has a monster 400BHP under the hood. So it's fast and powerful, but at the expense of agility and you'll often have to punch your way through traffic, rather than diligently weaving through. This is what the Bethnal Green Mob cruise around in when they're not in their Rovers. Their version is white/cream colour and can often been seen well in advance, so do a U-turn if you must to avoid them. This can also be found in Soho and wealthier areas, often in a variety of Green shades. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Brabus SL ------------------------------------------------------------------------------ Availability = 2 Desirability = 4 (Very fast. Uncommon.) Getaway Potential = 4 (Speed + agility) Take the Merc S500L, give it to a manufacturer that tunes and tweaks cars, let them replace the badge with one of their own, then stick it in the game. The result? A super-charged Merc with the Brabus badge. This is the Yardies' second choice car, usually encoutered towards the end of the game, or down the less run down areas of their territory in the NE of the map. This is one of the fastest cars in the game, and with 4 exhaust pipes, sure looks the business. See www.brabus.com ------------------------------------------------------------------------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= >> Other cars -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------ Fork Lift ------------------------------------------------------------------------------ Availability = 1 Desirability = 1 Getaway Potential = 1 Found in warehouse yards and on board the Sol Vita ship, the forklift is a small vehicle used to transport small amounts of cargo from around the work-place. It is incredibly slow, and offers little protection to the driver having no windows or side panelling. You can kill people with this, either by shooting the fuel tank at the back (creates a nice explosion) or by ramming them into another solid object - typically a wall. I've never taken one to the streets, but then there is no point because it's too slow to be of any real use. A nice, but largely pointless inclusion. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Honda Civic ------------------------------------------------------------------------------ Availability = 2 Desirability = 3 (Fast. Triad's castoff. Not as nice as Skyline) Getaway Potential = 4 (Speed + agility) You'll find the Triads favour this car during the onset of the game, but tend to ditch this for the Skyline later on, and in Free-roaming mode especially. This isn't the hatch version of the ever popular car, but appears to be the coupe. It has diamond-esque shaped rear lights. One can be found in the Carpark in China-town during Free-roam mode but only the Triads can be found driving this on the roads (unless you nick their car). It is reasonably fast and agile but isn't one of my favourites. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Renault Laguna (Estate) ------------------------------------------------------------------------------ Availability = 4 Desirability = 1 (Who honestly wants an estate car?) Getaway Potential = 2 (Average agility, marked down for estate factor) The Laguna estate car favours the family man, but it has enough speed for criminal usage too. Surprisingly fast, although not overly, but it looks too boring and mundane being an estate that you never really want to get in it. It is common in most parts of London. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Saab 900 ------------------------------------------------------------------------------ Availability = 4 Desirability = 2 (Poor aesthetics, common) Getaway Potential = 3 (Quite fast) Classic Swedish car. Looks crap, but it is quite fast. Often found near Charlie's warehouse and other downmarket areas. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Saab 9-3 ------------------------------------------------------------------------------ Availability = 3 Desirability = 3 (Average in most areas) Getaway Potential = 3 (Quite fast) Modern successor to the 900 series. Looks better and has a fair bit of grunt under the bonnet. Most likely to be found towards the western half of the map. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Honda Accord ------------------------------------------------------------------------------ Availability = 3 Desirability = 1 (Looks like a box on wheels.) Getaway Potential = 2 (Bulky. Average speed + agility) Late Eighties version of this saloon. Quite durable. Often comes in pale green or blue colour. Found in abundance near Tower Bridge area and S. of Thames. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Peugeot 306 ------------------------------------------------------------------------------ Availability = 4 Desirability = 2 (Very common. Only average speed + agility) Getaway Potential = 2 (Some speed + agility) Quite nippy, available just about everywhere (although not in the areas S. of the Thames). For some some reason, every single 306 in London has been abroad - notice the GB travel sticker on the back. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Jensen Interceptor (MK II/III) ------------------------------------------------------------------------------ Availability = 3 Desirability = 3 (Love/hate looks. Quite rare. Very fast.) Getaway Potential = 3 (Good speed but can you keep it from crashing?) The Interceptor is a classic motor from the Jensen stable, and a car that went through many incarnations. The one in the Getaway is perhaps the last of those. It has a distinctive retro styling, with a huge rear windscreen and black roof. It has excellent acceleration, but it's top speed is bettered by cars such as the TVR and Skyline. It's cornering ability and durability is average. Found near Snow Hill area and the roundabouts in the Barbican region, as well as north in the King's cross area. See http://www.british-steel.org/ ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Rover 2000 (P6) ------------------------------------------------------------------------------ Availability = 3 Desirability = 1 (Ugly and below par agility and speed) Getaway Potential = 2 (There are far better cars out there) The Rover 2000 is a saloon car heralding from the 1960s/70s. It certainly has a loyal following, even today, and serves as alternative retro car to the Interceptor in the game, being found in exactly the same areas as the Jensen. It isn't as fast, and it's acceleration is worse, plus I don't like its particular styling. Not the best choice of Getaway car in the game. (Thanks to Razo for the name). See www.p6club.com for more info. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Rover SD1 ------------------------------------------------------------------------------ Availability = 3 Desirability = 2 (Old and only average speed) Getaway Potential = 3 (Some speed + cornering ability) Another retro car, the Rover SD1 was built during the 1970's-80's and is a 5 door hatchback. There are two versions in the game, this being the standard, 3.5L non-customised version, hence has no spoiler. Aesthetically, it is a little Capri-esque in design (perhaps an alternative to the Ford Team Soho didn't have permission to include). It has average speed and ability. Also, it only seems to be common in the less upmarket areas, such as south of the Thames (Bethnal Mob area) and NE (Yardie Territory). I do admit that I like this car in black. See http://www.roversd1club.co.uk/ ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Rover SD1 Yardie Version ------------------------------------------------------------------------------ Availability = 2 Desirability = 3 (Good looks, quite uncommon) Getaway Potential = 3 (Quite fast, but faster cars are out there) The Yardie's favour two cars, this one being the most common and typically encountered near their crackhouse in Holywell row, and also near Snow Hill police station. This is customised version of the SD1, having a large spoiler, gold alloys and a navy blue paint-job. Certainly looks the business, despite not having great acceleration, though it does reach a decent top speed overall. I'm not convinced this is noticeably that much of an improvement over the standard model, aside from the looks. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Toyota Corolla ------------------------------------------------------------------------------ Availability = 4 Desirability = 3 (Average speed and agility, common) Getaway Potential = 3 (Average) Apparently the world's most popular car. For getting around London, it does the job perfectly. Quite common. Often found along the west bank of the Thames and near Hyde Park. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Alfa Romeo 156 ------------------------------------------------------------------------------ Availability = 4 Desirability = 3 (Average speed and agility, common) Getaway Potential = 3 (Average) Quite fast and reliable car. The car Mark starts the game with. Available everywhere, typically wealthier areas. ------------------------------------------------------------------------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= >> Emergency Vehicles -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------ Vauxhall Vectra (Marked) ------------------------------------------------------------------------------ Availability = 3 (0 in Free Roam) Desirability = 3 (Fast, but it's a police car) Getaway Potential = 4 (Very fast) Used by Armed Response Police. Has red stripe across side. Very fast. These tend to show up after you attack the regular patrol officers in groups of 3. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Vauxhall Vectra (Unmarked) ------------------------------------------------------------------------------ Availability = 1 Desirability = 3 (Fast but Vectra is boring) Getaway Potential = 4 (Very fast) Grey Vectra with flashing blue lights next to normal lights. Used by DC Carter. Fast. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Peugeot 306 (Police Car) ------------------------------------------------------------------------------ Availability = 5 Desirability = 2 (Who wants a 306 Police car, honestly?) Getaway Potential = 3 (Agile and quite fast) Improved version of the standard road going 306. Has a yellow stripe across the side and police markings and sirens. Unlike standard version, this one hasn't been abroad. Usually carries two armed law-enforcement officers, sometimes one. Quite nippy but a little boring to drive when there are so many better ones out there. Note that these tend to disappear when you cause mayhem, being replaced with the faster Vectra's. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Police Riot Van ------------------------------------------------------------------------------ Availability = 2 (0 in Free Roam) Desirability = 2 Getaway Potential = 2 (Some speed, awful handling) Standard transit van that has police markings and various other modifications to make it suitable for active police duty. Has protective cover for front windscreen. Usually found at the side of a roadblock as a deterent to pursued cars from smashing through the blockcade. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Ambulance ------------------------------------------------------------------------------ Availability = 2 Desirability = 1 (Awful) Getaway Potential = 1 (Less said the better) Found in abundance near Tottenham Court Road. Slow and not very useful but has a Ne-nah, ne-nah siren for good measure. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Dennis Fire Engine ------------------------------------------------------------------------------ Availability = 1 Desirability = 1 Getaway Potential = 1 Only seen it during Carter's mission in Soho. Probably awful. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Prisoner Transport Van ------------------------------------------------------------------------------ Availability = 1 Desirability = 1 Getaway Potential = 1 This is only in the game once and is responsible for transporting Jake to court. Of course, it doesn't make it. ------------------------------------------------------------------------------ Have I missed any? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= >> Free Roaming Cars - Rare/Hidden -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Any mistakes, cars missed out ? Let me know... ------------------------------------------------------------------------------ MK II Roadster ------------------------------------------------------------------------------ Availability = 1 Desirability = 3 (Immediate availability in FR counts against it) Getaway Potential = 5 You start with this in the Free Roam mode. It obviously isn't hidden, but I don't recall seeing it in the story mode. This is an extremely fast little racer, with tremendous acceleration and light handling that, when combined with its narrow breadth, makes it great at weaving through busy traffic. Unfortunately you'll require lots of skill to avoid trashing the motor as the high impact crashes take its toll on the engine fast. Also refered to as Lotus/Caterham 7 these days. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Concept Saab ------------------------------------------------------------------------------ Ratings see section (sports cars and coupes) Found in underground parking garage in Chinatown. China Town is located in the row of 2 parallel roads directly below Shaftesbury Avenue in Soho. Once you've found China Town, the carpark is at one end. You won't miss it. The Saab 9X is on level 3B. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ TVR Cerbera ------------------------------------------------------------------------------ Ratings see section (sports cars and coupes) i) There is a Mansion down the western end of Bayswater Road. Look for a gap in the blue fence. A trail leads to a mansion with several motors out front and a garage opposite. The TVR is outside. ii) The TVR is also in the Garage located in Southwark. Look on the map for Blackfriars Road. There is a dead-end road that leads east called Scoresby Street. That is where the lockup is. (See Free-Roaming section for info on this) ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Lotus M250 ------------------------------------------------------------------------------ Ratings see section (sports cars and coupes) Found in the both the same places as above TVR. Extremely fast. I'm think it has a slightly better acceleration than the TVR in this game but it's light frame means it doesn't last long. Formerly confused as an Elise, the M250 is a different beast altogether. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Go Kart ------------------------------------------------------------------------------ Availability = 1 Desirability = 4 Getaway Potential = 4 Found in the Garage opposite the Mansion in Bayswater Road. It is tiny but fast. It's great fun but doesn't take much to put it out of action. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Lotus Espirt ------------------------------------------------------------------------------ Availability = 1 Desirability = 4 Getaway Potential = 4 Find Marylebone Road on your map and drive there. Now find Baker Street. At the junction where Baker Street meets Marlyebone, to the north, hidden by the HSBC building, down a small alley is this beast. Although it's an aging sports car, it's still looks mean, and it has plenty of speed and acceleration, although it's not as fast or as fun to drive as the more modern Lotus motor in the game. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Golf Buggy ------------------------------------------------------------------------------ Availability = 1 Desirability = 1 Getaway Potential = 1 Venture into Hyde Park - the best entrance is found next to the Reptilian Gallery just south of the western most point of Bayswater Road. Hyde Park is a maze. But drive around and find where the trails meet up and there's a sign with a map. Face the opposite way to this map and there should be a large open area of grass (if not, and there's some kind of pavillion near you, you're in the wrong part of the park). Drive across this area of grass and lurking behind some bushes to the right is the Golf Cart. It's very slow and not much fun at all. There was a cheat code connected to this, but the popular opinion seems to be that it is bollocks so I removed it from the FAQ. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Armoured Car (Tank) ------------------------------------------------------------------------------ Availability = 1 Desirability = 5 (Extremely rare. Has a gun for god's sake!) Getaway Potential = 3 (Gun might help, but it's slow and weak) Often referred to as a Tank, it's more of a light armoured car or transport. It's located down Birdcage Walk. If you go west from Westminster Bridge and across Birdcage walk, it'll be behind some fencing on your left. Take it and use L3 to fire it's gun. The range is quite short but the power is lethal. This isn't a fast vehicle and it seems to damage just like any other vehicle so you have to be careful. Due to some bizarre game engine limitation, you can't cause more than 2-3 explosions or fires at once so after a while it starts to look like the gun isn't working when it is. Also note that you can quite easily die whilst driving this vehicle because it won't show when it's on fire if you've already reached the maximum number of burning objects on screen. If you find the Tank has slowed to a crawl and is smoking badly, get out. Don't be a hero and drive on because you might end up dead behind the wheel (or whatever steers that thing.) (Available in Story Mode also - albeit without a working gun.) ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Barry Boy Peugeot ------------------------------------------------------------------------------ Availability = 1 Desirability = 4 (extremely rare + fast) Getaway Potential = 5 (Very fast) AKA Boy Racer Peugeot 306. This car is a right beast with spoilers, low profile skirting, suspension etc and a beefed up engine. Just trying to get it out of it's hiding place in one piece is a challenge in itself. It is found in an underground carparking lot down Horseferry Road. If you are heading west, there will be an alley on the right hand side. Carefully go down the alley, then down into the carpark and take your prize. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ White Nissan Skyline GT-R ------------------------------------------------------------------------------ Availability = 1 Desirability = 4 (Looks awesome, plus very rare, plus very fast) Getaway Potential = 5 (Awesome speed and agility) The Triad's drive black Skyline's but you can find two white ones. These beasts sure can shift it in a hurry, and they look pretty cool too. i) The first Skyline is located in the mansion in Bayswater Road. ii) The second is hiding in a garage, behind some boxes down a one-way street in Bermondsey Street. (Available in story mode also) ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Daihatsu Hi-Jets Pick-up ------------------------------------------------------------------------------ Ratings see section on vans. Technically not any more hidden than they are in normal mission mode. See the Vans list for more info on where to find these. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Tow Truck/Breakdown Truck ------------------------------------------------------------------------------ Ratings see section on vans. Same as Hi-Jet Pickup above - they're in the same place they are in mission mode. ------------------------------------------------------------------------------ [ Gang Cars ] For more info on these, go to the section on Gangs. [ Police Vehicles ] Go to section on the Filth for more info. -- Some Vehicle Related Questions -------------------------------------------- [ Where is the Jaguar that was in the demo ? ] For licensing reasons, the jag has been removed. It is a shame because it is a well known fact that Jaguar's were the gangster's car of choice in England. The Mark II Jag was the perfect getaway car, but sadly not in this game. [ I've seen a Merc, why isn't it on your car list ? ] There are no Mercedes Benz vehicles as such in the game. Licensing reasons again I'm afraid. However, a company called Brabus produce beefed up verious of Merc cars and rebadge them as their own. This has meant Team Soho could include Mercs even though Mercedes themselves didn't want their cars featured. There are 2 or more such Brabus Mercs in the game. [ Where is the Capri, the Beamers, the Aston Martin etc.... ? ] Again, licensing problems have meant many car manufacturers refused to let their cars be used in such a violent game. It's a tragedy that such cars are missing and we'd all love to drive them. I'm most disappointed about the Capri, that would have been awesome. [ Where is Charlie's Bentley ? ] Eagle-eyed (or car knowledgable) players have noticed that Charlie cruises around in a tasty Bentley during certain cutscenes. Unfortunately, no-one can find it in game. I've spent hours searching London and I haven't found it - though undoubtedly, there are places I and other people have missed. I fear it won't be found however. And no, the car in Charlie's Garage on Missions 11 & 12 is not a Bentley, it's a TVR! == Vehicle Damage ============================================================ Vehicles can only sustain so much damage before they give up the ghost and stop altogether. As a car gets damaged it starts to smoke. When the controller vibrates, your car is in danger of catching fire and/or stopping completely. This is a warning for you to ditch the vehicle. If the car receives too much damage it will catch fire. If you have a passenger, eg. Yasmin, Eyebrows, they will probably die in the flames. Direct hits to the front of the car and the radiator will seriously damage the health of your vehicle. If you want to destroy a vehicle fast, aim for this area. About 5-10 direct blasts with a pistol will set the vehicle alight. The MR2 (and certain other vehicles) have mid or rear engines and thus shooting the front of the car will not affect them, although colliding with objects from the front will still damage your car as if the engine had been hit. **** Note, vehicles will not explode, only catch fire. **** **** Also Note, standing next to a vehicle as it catches alight may hurt you as you'll start to stagger as if you're dying. When you move away from the flames, you perk back up again though. **** **** If you set a car on fire and someone is in it, they will run out on fire. **** As well as damage to the body (including doors, the trunk and lights), tyres might also get punctured which causes your car to lose speed and control, making the car difficult to keep straight. Stingers will puncture any tyre they make contact with, stopping you almost instantly if all 4 are hit. The Police and other gang members generally aim for your tyres when attacking you for the very reason that you'll have to stop and find a replacement motor, but they also aim at you and the windows. Windows can also be smashed. Three direct pistol shots are required to break each window. Unfortunately, it doesn't seem possible to kill someone whilst they are in their vehicle by shooting the window. You can seriously hurt them so they stagger out bleeding, but 1 shot assassination attempts are out of the question. You can be hurt whilst driving, however, as stray bullets from driveby shootings can hit you. If you stagger out of a car almost dead even though you were full of health before, that is why. Sometimes you are even killed at the wheel so be careful. *** For some reason, the side window closest to the rear windscreen on just about every motor is unbreakable. *** *** Killing someone whilst they are in the car is possible, besides merely setting fire to their car. Block off both doors - driver and passenger side. Now they have nowhere to run and die in the car! *** *** Note you can kill people driving forklifts. They die at the wheel and disappear. *** Certain vehicles have more tolerance for damage than others. Obviously buses and lorries can take quite a lot of damage, whereas a small mini can't. I also find the Lexus are often like mini tanks, sustaining more damage than most. **** Note, running over pedestrians and other people can damage your car as well as slowing you down. If your car is already smoking, running someone over can be enough to force you to a standstill **** **** Note, although not confirmed, I suspect on some levels the damage model for certain cars is adjusted. I found on levels where I am forced to ram a vehicle that I can take more punishment but I could be mistaken. **** *** According to Kurlac, you can still drive cars once they've burnt out and lost their wheels. However, don't expect to get anywhere fast. *** *** When the tyres have completely gone, sparks will fly as the wheel rim makes contact with the ground *** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Some More Car related questions and answers -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Question > Can my vehicle flip over like in GTA ? Answer > This is a rare event in this game, but sometimes your vehicle flips over. When it does, there is a chance it will catch fire, but even if it doesn't, you'll have to quickly crawl out. The best way to flip a car is to approach a ramp and go up it at a sideways-ish angle. Your car will end up all over the place, sometimes flipping over and over. Also, if you have a Taxi (or perhaps a small van) if you swerve as a police car rams you, the vehicle may become unbalanced and tip over. Question > Can bits fall of my car ? Answer > Not exactly. The car can become a mangled mess of scrap metal, and tyres can completely burn out, plus windows can be smashed, but things don't tend to fall off. You can expect doors to buckle and come off their hinge, as can the boot (trunk) of the vehicle. Question > Why has my car suddenly slowed to nearly a complete stop ? Answer > There are two reasons why a car should suddenly stop. One is a complete blow out of all your tyres - ie running over a stinger; the other is that your car engine has taken too much damage. When you car is smoking, it tends to give up completely after a certain amount of time, regardless of how you've been driving since it started smoking. Question > Can I store my car in a garage for safe keeping ? Answer > No. This isn't Grand Theft Auto. Neither character you play in the game has much call to secure a stolen motor in a lockup for later. It may have been nice in Free Roam mode to have a safe place to store your car but it's not that big a deal. Question > My car suddenly swerved, but the tyres are still in tact, what is up with that ? Answer > Sometimes, if your car is badly damaged and you get shot, the car might suddenly swerve. I never really noticed this until I replayed the game recently but I suspect it's just your character reacting to being hit whilst driving. Question > Can I perform drive-by shootings ? Answer > Sadly no. However your passengers will automatically shoot any hostile vehicles that pass their window. However, for some silly reason, they won't shoot at hostile people, just their cars. This is annoying, but then you must consider how easy it would be escape danger by merely stopping side- ways across the road and gunning everyone down from the relative safety of your motor. Question > I heard there is a London Taxi mode, a bus mode etc, is this true ? Answer > These features never made it into the finished game. As there is no score or money meter, it would have been pointless anyway. Also, GTA includes such mini-features. I suspect if they did add this mode, people would really start to compare the two games. As it is, TG is a totally linear mission based game, so escapes some of the comparisons. ============================================================================== ------------------------------------------------------------------------------ Section 9 >> The Filth (Police) ------------------------------------------------------------------------------ Note : the Police in this guide may be referred to as: The Bill, The Filth and The Fuzz. Mark usually calls them the Rozzers. As Mark Hammond, you'll find yourself struggling to escape the clutches of the Filth in just about every level. They come in a number of varieties. [Bobbies on the Beat] Patrolling on foot are these police officers who wear dark uniforms with those silly large helmets. They are armed with a truncheon, or police baton and are the least dangerous of all the police in the game. You can usually just run these over. If they hit you with their baton there is a good chance that you'll drop your guns and be arrested. The only thing you need to worry about with these cops is if they rat on you and radio to base when they see you acting out some crime. Oh and they sometimes sneak up behind you when you rest and bop you around the back of the head and arrest you. [Patrol Officers] These drive about in a Peugeot 306 with a yellow stripe on the side. They are armed with a pistol and have some body protection. Sometimes there will be two officers in the car, other times one. They are very common around London and usually the first to give chase before the ARV's are called in. As a threat, they are minimal, taking a few shots to kill with the pistol, but a head shot kills them instantly. **** On the first couple of levels these coppers don't have any armour and can be killed much easier. They are also more lenient at times early on. **** [Armed Response Vehicle Officers] Driving Jam Sandwiches (Vectra Police car with a red stripe across the side) these are much more difficult to evade than the 306 coppers. Once you've caused enough carnage, they'll start showing up with alarming regularity, often from behind and in front. They usually swerve to block you off, causing much damage to your motor. If Yasmin or Eyebrows is in the car with you, let them come at you from your left side and your passenger will try and shoot their car, hopefully hitting their tyres, thus slowing your pursuer down. If you take too much damage, get out of the car and prepare to attack them. Each car has 2 officers, both armed with pistols and with some body armour. A few shots sorts them out and you are free to continue on your journey. If you take too long killing them, more will arrive. [S019] These are the nearest thing London has to a SWAT team, being specially trained officers who wear body armour, gasmasks (at times) and carry MP5 submachine guns. You won't encounter them often, but if you do, take them out as fast as you can. Their MP5 guns are both rare and decent. On Carter's missions, they'll offer valuable backup.... or at least when they die and you take their MP5s they will. [Station Officers] Snow Hill is populated with numerous police officers, the majority of them being similar to the ones you find in Patrol cars. There are also some that don't carry guns, and some SO19 there too. At first they will not attack, but as soon as you stray too far in the station or attack someone else, they will spring into action. -- Tips ---------------------------------------------------------------------- The police value the life of others. If you hold someone hostage, they will not shoot you. However, if you have your back to them, they will. You can also shoot whilst holding a hostage by using the R1 or R2 buttons to aim. If you see a police officer wearing just a white shirt or a blue sweater, the fool has forgotten to bring along their body armour. You can dispose of these cops with less than half the ammo. When you are Carter, the police will provide backup. If you get into a scrap with some gang members, any nearby cop will get out of their car and help kill/arrest your attackers. ------------------------------------------------------------------------------ == Loosing the Filth (or other gang members) ================================= If you got the cops on your tail, you'll probably want to lose them as fast as possible, lest you run out of time in your mission and need to start over. There are several methods you can try. -- Tips ---------------------------------------------------------------------- Listen out for the cops. If you here some screeching/skidding noise, they're usually right behind you. Now is the time to act. If a gang car spots you and gives chase, the police decide to chase you regardless of whatever you are doing. However, if you stop the car, the gang and the police will fight each other which might give you an opportunity to escape. ------------------------------------------------------------------------------ @ Out-drive them Just drive as fast and as best you can. Use the pavement if you must. Hopefully you'll shake them. However, their cars have a lot of grunt and it might be difficult. Also, don't hit pedestrians. They slow you down and damage your car. Switch lanes as often as possible too. The police often collide with oncoming traffic. *** If you find an extremely fast car, such as the TVR, as long as you can manage to keep it going and not hit anything, you'll find you lose the cops in no time. *** @ Brake The police have 2 usual tactics. One is to come at you head on and slide across your path, hoping to force you to stop as help arrives from behind. The other is for them to get alongside you and push you against the wall, or other obstacle in an attempt to force you to stop. If they are coming head on and you start to go to the side to avoid them, they will counter by cutting across and sliding in an effort to block you. With practice, you can quickly change directions again and force them to miss. If you start to turn as you get close to them, then brake suddenly and switch directions, you should skip past them and they'll feel like an idiot. If they're approaching you from the side, just hit the brakes and they'll end up over-shooting you and possibly hiting a solid object. With practice and some luck, you'll find you can usually escape the Filth this way. @ Shoot their tyres If you got a passenger, they'll shoot the coppers car, usually the windows (to kill the driver I presume) but there is also the possibly that they'll hit the cop car's tyres. This requires a bit of luck and skill on your part. Force the cops to approach you on your left side, where the passenger is. The passenger will shoot with their gun. Once the cops have a puncture, it's easier to escape. However, they often have a replacement car to continue the chase. On some levels, these turn up almost immediately. @ Crash, bang, wallop. You can always try and force your cop pursuer to crash and give up the chase. Drive as maniacally as you can towards a dead end, fence, another vehicle or whatever. At the last moment, swerve to the side. If the cop was close enough to you, he or she will probably collide into the solid object and be out of the chase. @ A Gentle Push. Guide your pursuer into another obstacle by giving him a gentle nudge towards oncoming traffic or a sign post. Time your side swipe right and the result is often both effective and amusing. @ Swap motors. The cops in this game will only chase you if they know what motor you're in. Once they're after you, try and shake them off as best you can. Then ditch your motor and get a new one. If you do this and there are no police officers about, you can drive in your new car and they won't know it's you! However, I find you usually have to kill the cops who are chasing you first, and then make sure no others are about (use R1 to auto aim. If nothing happens, you should be in the clear). If you drive like an idiot in front of the cops, they will chase you again. On some levels, at certain stages, this method doesn't appear to work however. Such as at certain roadblocks. Dangerbaz seems to believe you can get through some roadblocks if you have a different car but you have to wait for them to wave the traffic through. The best time to swap motors is when there are 3 cop cars in view and no cops about. They only ever send three cop cars at once. You can then take a motor (even their own) and they won't know until the next time you cause trouble. (Look out for bobbies on foot from ratting on you though.) @ Get to your mission objective. This is a bit silly, but merely arriving at your mission objective is often enough to finish the level regardless of whether or not the cops are following you. For instance, you can drive to Charlie's warehouse and lead the Filth there and it doesn't matter. You'd think that would be the last thing a crime lord would want - the cops at his door. -- Note ---------------------------------------------------------------------- The cops will deploy roadblocks if they are desperate to catch you. This usually consists of a couple of police cars and a Riot Van. They also place stingers in the road which puncture your tyres. Sometimes there is a ramp you can use to jump over the road block, but at other times the only course of action is to force a gap through the blockade to avoid the stingers. Go as fast as you can as you'll require all the momentum that you can muster. Drive towards the roadblock and aim for wherever there is a slight gap and ram the front/rear end of whatever vehicle is in the way of your pathway to freedom. There will also be cops shooting at you so it's crucial you don't get slowed down too much, so don't hit a cop car smack bang in the middle. You'll often get a puncture or a smoking motor so try and avoid roadblocks if possible. ------------------------------------------------------------------------------ == How to Avoid Getting the Fuzz after you ( Road Safety 101 ) =============== If you drive carefully, chances are the cops won't go barmy and start driving around like lunatics trying to arrest you. Here's what to do to not arouse their suspicions. (Note - Carter does not have to worry about obeying the law.) i) Stick to the right side of the road. That's the left in England. ii) Don't go the wrong way through one way streets. If they see you doing this, you're done for. iii) Don't speed. Try not to go too fast or you'll be wanted for dangerous driving. iv) Don't hit and run or hit anything for that matter. The slightest error of judgement when driving and they'll have you. v) Bus Lanes (pink coloured strips often encountered on the left hand side of busy lanes) are what the buses in the game use to travel from place to place, and the Taxis seem to use them often too. You'll often feel the need to burn rubber down these but don't - you'll alert the police so take it easy. vi) Don't shoot anyone, run around with guns or beat any one up. vii) The police will be alerted to your presence as long as you are being pursued by gangsters. Lose the gangsters before you can lose the police. viii) Don't car jack whilst the Filth are about. Unavoidable Issues - When the cops will go after you no matter what... i) Roadblocks - Often you are instantly recognised and shot at. ii) When being attacked by gangsters, the police will end up targeting you. ============================================================================== ------------------------------------------------------------------------------ Section 10 >> Gangs ------------------------------------------------------------------------------ In the Getaway, London is populated by four sets of gangs. There are the Triads, Collins Gang, Bethnal Green Mob and the Yardies. Throughout the game as both Mark and Carter, you'll come up against them time after time. Fortunately, there isn't a great deal of difference between them. They all carry the same weapons (mostly) and all will attack you when you drive through their territories. You know when you are being attacked by them because your character will usually mention it and go, 'oh no it's the ....' Plus a short and unsettling alert sound will be heard. When this happens, they'll give chase in their fast cars and shoot your car with an AK-47. You can also recognise the gangs by the comments they make as they chase you. For example - the Triad's obviously have a Chinese accent. Here is a brief and incomplete guide to the gangs. Please help me fill in any missing details... -- Triads -------------------------------------------------------------------- Area - SW area of London (Hyde Park) also China Town (Soho). Also like to drive around Piccadilly. Cars - Drive Nissan Skyline GT-R, Honda Civic Alert Noise - Short noise ending with a kind of 'chime' Notes - Easiest to recognise because of the way they talk and look. Chinese. Led by Shan Chu Lee, the Triad's crimes include heroin importing, protection rackets and immigrant smuggling. Drive-by shooting is another misdemeanour to add to the list when you play the game. You'll first encounter the Triads in their Civic's, as this seems to be their prefered choice car whilst on missions, but later on, you'll find them increasingly driving around in their superior jet black Skylines. --Storyline Spoiler-- The Triads become involved in the story when Mark steals a statue from the Reptilian Museum in Hyde Park that contains a kilo of smack. They're also forced into confrontations with the Yardies when the Yardies suspect them of tipping off the police of their operations at the depot, and when Mark fools the Triads into thinking the Yardies killed on of their friends. They don't have much input after that, but they show up at the end to kill Mark who has been promised to them and all the other gangs for the grief he has caused them. -- Collins Gang ------------------------------------------------------------- Area - Soho. Also found not far from Mayfair and Oxford Street. Cars - Only seen them drive the Sporty Lexus SC430 Alert Noise - Short noise that consists of stringed instruments. Notes - Can be very annoying trying to shake them down the busy Soho streets. Collin's Gang, or 'the Soho Boys' as they're often referred to are Hammond's previous employers. Led by Nick Collins, they are one of the bigger threats to London's populous and control several bars and clubs - such as the 'The Republic' and, 'A Touch of Class'. Their members are often seen wearing waistcoats and bald heads seems to be the most common hair style. There are also some guys packing crowbars in Soho who may or may not be Collins Gang. Probably are. --Story-line Spoiler-- Collins Gang are the first gang to be hit during Mark's suicide missions. Mark is told to burn down the Republic restaurant, despite it being one of former haunts during his time in the gang. The attack on the Republic forces the gang into a confrontation with the police, but they have little other input in the game until Mark pays a visit to their strip club, and then at the very end of the story. -- Bethnal Green Mob --------------------------------------------------------- Area - South of the Thames, mainly Southwark. Cars - Drive Lexus IS430 and Rover 75's. Alert Noise - A very brief suspense type noise. You should recognise it. Their boss is Charlie Jolson and he's an old hand at this crime game. Charlie and his mob have had London in fear for 20 odd years and he's determinded to make sure it stays that way. Charlie has a mansion in Mayfair, a depot in King's Cross and a warehouse in Southwark. --Story Line Spoiler-- Charlie and his crew are responsible for creating the mass gang wars that take place during the course of the game. Charlie gets his heavies to kidnap Mark Hammond's son, then he forces Mark to carry out suidicide missions to spare Alex's life. Mark is repeatedly tricked and mislead information so that he ends up creating all out war and mayhem across London - first by attacking the Soho boys, then the Triads, then leading the Triads to the Yardies who attack each other. The reason for the war is so that the Bethnal Mob can take on the other gangs now that they are weakened, and that so Charlie can reclaim his power in his 'manor'. Charlie sets up a meeting with the rival gangs on a ship called the Sol Vita, offering to give them Mark Hammond, the guy responsible for the recent trouble. However, whilst Charlie would like the gangs to believe he is being sincere, he is really plotting a mad plan to blow up the ship, with everyone else on it. When the gang's leaders are dead, London will be back under Charlie's rule. -- Yardies ------------------------------------------------------------------- Area - NE of London Map, Shoreditch, Broadgate etc Cars - Drive Rover SD1s, occasionally Brabus SL Alert Noise - Most distinctive. You hear a rattle-esque noise and a 'whoop', 'whoop' type alarm Notes - Their cars are perhaps the easiest to lose of all the gangs, but they appear to be quite numerous. Despite the money the Yardies make selling coke, they live in derelict apartment blocks and have the least impressive cars (well, now that I've seen them drive their Brabus SL, I take that back!). They use the Riverside Depot to collect their drugs, and also have a crackhouse in Holywell street. --Storyline Spoiler-- When the Filth pull off a successful raid at a depot where the Yardies are collecting their cocaine shipment, the Yardies immediately suspect the Triads were responsible for the raid. But when Mark later drops off the body of Johnny Chai, a tortured Triad who the Bethnal Mob killed, Mark leads the Triads to the Yardie crackhouse, thus making the Triads suspect the Yardies killed Johnny. These two events trigger two battles between the gangs, firstly, one in China Town - the other in the Holywell crackhouse. These battles leave the Yardie's leader Jamahl furious, and seeking vengeance on whoever is really responsible. == How to lose Gang cars ===================================================== Gangs will ruthlessly pursue both Mark and Frank and they can be a serious threat to your chances of surviving the mission. When a gang car spots you, a little noise will sound (see above) and then they'll try and force you off the road. As well as ramming you, their favourite method is get alongside you, so that their passenger side is pointing towards your car. Then one of them will fire an AK-47 out of the window. If they hit your tyres or radiator, you'll end up having to ditch your car. When you stop, 2 guys get out of the car, the driver has pistols, the passenger an AK-47. Sometimes you can't afford to kill both the guys or you're outnumbered so you need some tactics to avoid them. @ Firstly, look at the section on losing the Filth. Many of the driving techniques work on them, although they always know you are driving the car. @ Try and avoid their territories. Easier said than done. @ If the Police are after you also, stop and take cover. The Police and gangs will attack each other which might give you a chance to escape. If the police manage to get close to the gang members, they usually arrest and cuff them. @ Get out of the car and kill the gang members if at all possible and leave the area. Sometimes it is far easier to kill 2 men on foot than it is to lose a car around London. @ Drive through their rival's territory. I haven't checked this, but it might be the case that they give up the chase if you enter other hostile areas. This might explain why they suddenly stop chasing or why you never seem to be attacked by more than one gang at once. @ U-turn before they give chase. Often you'll spot their cars lying ahead in wait. Turning around and taking another route might be worth considering. ============================================================================== ------------------------------------------------------------------------------ Section 11 >> Hints, Tips and Techniques ------------------------------------------------------------------------------ == Health & Healing ========================================================== There are no health kits in the game and no stat bars so it's down to your judgement to see that Mark and Carter don't get killed. When they are hurt, their clothes become blood stained. When they are almost dead, they will stagger uneasily and their aim will be badly affected. To heal yourself, you must stand close to a wall. Your character will then lean with his elbow to the wall, and then he'll start breathing heavily. -- Note ---------------------------------------------------------------------- Standing next to a wall in this case does not mean standing with your back to it. Do not use X to get against the wall and expect to heal. You just have to be very close to the wall and your character leans automatically. ------------------------------------------------------------------------------ The blood stains will eventually disappear as you rest and you'll stand upright and sway a little. Full healing can take up to a minute and you'll be vulnerable throughout. Generally, you can take a couple of shotgun blasts or several pistol rounds before dying. Two hits by a heavy weapon around the head usually floors you also. Bear this in mind when you consider whether or not you need to rest. -- Tips ---------------------------------------------------------------------- When healing, never heal right next to a doorway. If you do, it is not uncommon to be shot through the doorway or hit around the head. The police will even cuff you straight away sometimes which is a tad unfair. Try and rest with some distance between you and a doorway. This is important on the police station level where you may need to regularly rest. If your character leans to rest, then stands upright, then leans again etc.. you need to move to rest properly. The game gets confused if you try to rest in corners or sometimes when near objects such as tables. Bloodstains sometimes remain even when fully healed. They will disappear shortly however. The blood probably belongs to someone else hence the reason it stays temporarily even when you are fully rested. When you rest, it's as if a magical homing beacon switches on that enables your enemies to seek you out. Often you'll be attacked by enemies when resting, sometimes by additional ones that you wouldn't expect to come across when walking about normally. Whether they are specially added for when you rest, or they just come from afar and seek you out I don't know, but you will definitely notice you'll have several more encounters during heavy resting sessions. You are fully healed when your character stops leaning against the wall and sways his body in a cocky manner. That's your cue to return to the carnage. You can rest against the taller vehicles such as London Cabs, buses, vans etc. Therefore, when fighting in the streets, it can make sense to seek such a tall vehicle to hide and rest behind. ------------------------------------------------------------------------------ -- Dying and Getting Busted -------------------------------------------------- @ If you are suffer too much damamge, you'll eventually die. Seems reasonable. @ If you are hit twice with a melee weapon, you'll die (most times) @ If the police hit you twice with their batons you'll put your hands up and surrender instead (most times). If you happen to be crouching at the time, you should still be able to roll to the side and out of immediate danger however. @ If you roll or walk right into a copper with his gun or baton drawn, you usually put your hands up straight away - very frustrating. @ Never pick up a weapon whilst standing directly in front of a copper either. @ Explosions can kill you if you stand too close. @ Being in a car too long when it catches fire will kill you. @ Getting shot whilst driving can kill you. The gang members aim for the windows and if the glass is smashed, they'll hit you and the game over thing will pop up when you least expect it. @ Falling from a great height is a killer. Don't fall through any gaps in the floor. @ Stepping in front of other vehicles is a killer. It doesn't take much for your character to die if hit by another vehicle. Hell, even walking into the front of a parked car can kill you. @ If a crucial character snuffs it, you don't die but you do lose the mission. == Skip Cutscenes ============================================================ R3 can skip some cutscenes. If you reload a saved game, you can skip all cutscenes, bar the very important ones - such as the ending. Some people will argue that R3 hardly ever works. Bollocks. In the 30 or so cut-scenes in the game, I had no problems skipping all but a few of the longer ones. If the level is still new to you however, you generally can't skip the scene. == Ammo Considerations ======================================================= You don't get much ammo in the game so you need to be very cautious when using a decent weapon such as the Shotgun or AK-47. Be aware that it is often better to ditch a gun with virtually no ammo left than to keep it, fire one shot, and then drop it and wait for you to get the pistols out. -- Tips ---------------------------------------------------------------------- If there are numerous weapons on the floor, it might be worth ditching the one you are carrying to pick up another with more ammo. You can't carry spare clips so you'll need to judge which one you think has the most ammo. Remember, if the controller vibrates when you're using a gun, it's about to run out. Be careful when picking up other weapons. The times I've been shot or arrested when picking up another gun are numerous. You can conserve ammo by using manual aim and going for the head or other vital area. However, the additional time it takes to aim may not be worth it in the end so choose wisely. I tend to use headshots in street encounters when the police or gangs are trapped behind other vehicles from a medium/ long distance. You can usually fire a few rounds (aim the tip of the gun about a millimeter above their head) from faraway with less risk to yourself. Also shooting blind around an object or corner can be a tremendous waste of ammo as it's difficult to know how many shots are required to hit your target, if it is at all possible in the first place. Avoid shooting blind unless you really think you can make the shot count therefore. Long shots with R1 are rarely worth it. If you must shoot from a distance, drop your current gun and manually aim with a pistol. The pistol has a high accuracy rating as long as you're aiming manually. An AK-47 is ok too, but only with manual aim. Manually you can kill someone from far with 1 round instead of an entire magazine. If you are incredibly short on ammo, try resorting to melee weapons or hiting foes around the head with your gun at close distance. You could try grabbing them and snapping their neck too. Before a mission or stage ends, try and get a decent weapon equipped - such as an AK-47. It can be a bonus to start the next stage or mission with a good weapon from the beginning rather than having to resort to pistols. Moreover, if you restart the stage again, you'll have the same weapon you were carrying when you began the stage. However, if the gun only had 2 rounds when the stage began, it'll still only have 2 rounds when you restart. After seeing an enemy drop when you're using R1, immediately tap it again to select the next enemy otherwise you waste ammo shooting at a corpse. Wait for enemies to exit a vehicle before opening fire. You can waste half an AK-47's ammo by shooting at the doorframe of a car. Also back off the trigger when the cops or gang members take cover. ------------------------------------------------------------------------------ == Driving Tips ============================================================= London is a busy city with lots of sleepless traffic and an array of confusing roads. Navigating the streets of London can be a nightmare. Fortunately you are provided with a map in the packaging which gives the location of several landmarks. It's up to you to find the landmarks in the game to figure out where you are. If you want to avoid the police whilst driving, read the section 'The Filth' and the Road Safety 101 sub section. For gangs, read the 'Gangs' section. -- Basic Navigation ---------------------------------------------------------- During missions, you'll need to go to various locations by following the indicator lights on the back of your motor. If the left indicator is flashing, you are advised to take the next turning left. Similarly, if the right one is flashing, take the right turning. When both are flashing, (Hazard lights are on) you have arrived at your destination. However, it is not always easy to follow the path they provide you with, nor is it always the optimum one. Leading you down the wrong way of a narrow one-way street can cost you the mission. Sometimes it is advisable to miss the first turning and take the next if it means avoiding on-coming traffic. If you approach a junction and you are clueless as to which direction to take, ie, the indicators aren't flashing as you approach it, go in one direction. Generally, if the indicator blinks rapidly, you have gone the wrong way so do a U turn and you should find the indicator blinking slower. As you get very close to your final destination, the indicator may blink fast more often. You're not necessarily going the wrong way, just the final few corners may take you around to the goal rather than directly to it. Also be aware that unlike the cities in Grand Theft Auto, London's roads are far less uniformed in layout, in fact, they're a complete mess. In GTA you can often miss a few turnings and cut across some field or alley to get to wherever it is you want to be. In London, you can miss a couple of turnings, think you'll be able to get back on track shortly and find yourself on the other side of London, miles away! To avoid this, try and stick to the routes provided, or use the map. After a while you do memorise some of the locations and roads and that will help you in the long run. Also look out for landmarks and tube-stations (which usually have the name of the area/street they are on) to help you gain your bearings. [ Roundabouts ] Where several junctions meet, there is generally a roundabout, a circular road that joins the junctions together. These can be confusing when following the indicator lights... often you don't know when to turn off. Also, you may want to avoid alerting the police so you will want to get around the busy ones with the minimum of fuss. Basically, give priority to cars on the right. If you do your own thing, you may be side-swiped. If the police are nearby, they'll nab you. Practice makes perfect however so have fun driving round these. [ One Way Streets ] London is full of these one way streets where traffic can only legally go in one direction. Often you'll be forced down these to escape the cops or gangs. Use the pavements if you can to avoid head on collisions. You really don't want to get stuck down these so try and avoid them if possible. [ Power slide turns ] You'll often need to perform some kind of fast cornering maneouvre to evade the police and anyother would be attackers. The best way is to power-slide around the corner. To do so requires the use of the hand brake (R1). You can use just the hand brake with varying results. It is extremely sensitive in this game and will often spin you right round again, rather than making you perform a perfect slide. When approaching a corner fast, gentle use of the hand brake, combined with some (or full) throttle will have you performing stunt driver-esque slides. Trying the same feat in Vans is often a complete waste of time - they seem to spin like crazy. However, if you find the sole use of the hand-brake isn't working, before turning the wheel, apply a little brake, then use the hand-brake before accelerating again. This often gives you some extra control. Remember, practice makes perfect and you have to expect to completely mess up occasionally, it's all part of the fun. [ Use the space (3rd Lane) ] Using the pavement can be a great way to speed through London, and safer than risking the busy roads. However, you run the risk of hiting pedestrians, railings and alerting the police. However, at times, using the pavements is a must. Also, if the road ahead seems busy